Zahhak
Zahhāk or Zahāk is an evil figure in Persian mythology, evident in ancient Persian folklore as Azhi Dahāka, the name by which he also appears in the texts of the Avesta. In Middle Persian he is called Dahāg or Bēvar Asp the latter meaning "he who has 10,000 horses". In Zoroastrianism, Zahhak is considered the son of Angra Mainyu, the foe of Ahura Mazda. In the Shāhnāmah of Ferdowsi, Zahhāk is the son of a ruler named Merdās.
Etymology and derived words
Aži is the Avestan word for "serpent" or "dragon." It is cognate to the Vedic Sanskrit word ahi, "snake," and without a sinister implication.The original meaning of dahāka is uncertain. Among the meanings suggested are "stinging", "burning", "man" or "manlike", "huge" or "foreign". In Persian mythology, Dahāka is treated as a proper noun, and is the source of the Ḍaḥḥāk of the Shāhnāme.
The Avestan term Aži Dahāka and the Middle Persian azdahāg are the source of the Middle Persian Manichaean demon of greed Az, Old Armenian mythological figure , modern Persian aždehâ / aždahâ and Tajik Persian azhdahâ and Urdu Azhdahā as well as the Kurdish ejdîha which usually mean "dragon".
Despite the negative aspect of Aži Dahāka in mythology, dragons have been used on some banners of war throughout the history of Iranian peoples.
The Azhdarchid group of pterosaurs are named from a Persian word for "dragon" that ultimately comes from Aži Dahāka.
Aži Dahāka (Dahāg) in Zoroastrian literature
Aži Dahāka is the most significant and long-lasting of the ažis of the Avesta, the earliest religious texts of Zoroastrianism. He is described as a monster with three mouths, six eyes, and three heads, cunning, strong, and demonic. In other respects Aži Dahāka has human qualities, and is never a mere animal.Aži Dahāka appears in several of the Avestan myths and is mentioned parenthetically in many more places in Zoroastrian literature.
In a post-Avestan Zoroastrian text, the Dēnkard, Aži Dahāka is possessed of all possible sins and evil counsels, the opposite of the good king Jam. The name Dahāg is punningly interpreted as meaning "having ten sins". His mother is Wadag, herself described as a great sinner, who committed incest with her son.
In the Avesta, Aži Dahāka is said to have lived in the inaccessible fortress of Kuuirinta in the land of Baβri, where he worshipped the yazatas Arədvī Sūrā, divinity of the rivers, and Vayu, divinity of the storm-wind. Based on the similarity between Baβri and Old Persian Bābiru, later Zoroastrians localized Aži Dahāka in Mesopotamia, though the identification is open to doubt. Aži Dahāka asked these two yazatas for power to depopulate the world. Being representatives of the Good, they refused.
In one Avestan text, Aži Dahāka has a brother named Spitiyura. Together they attack the hero Yima and cut him in half with a saw, but are then beaten back by the yazata Ātar, the divine spirit of fire.
According to the post-Avestan texts, following the death of Jam ī Xšēd, Dahāg gained kingly rule. Another late Zoroastrian text, the Mēnog ī xrad, says this was ultimately good, because if Dahāg had not become king, the rule would have been taken by the immortal demon Xešm, and so evil would have ruled upon earth until the end of the world.
Dahāg is said to have ruled for a thousand years, starting from 100 years after Jam lost his Khvarenah, his royal glory. He is described as a sorcerer who ruled with the aid of demons, the daevas.
The Avesta identifies the person who finally disposed of Aži Dahāka as Θraētaona son of Aθβiya, in Middle Persian called Frēdōn. The Avesta has little to say about the nature of Θraētaona's defeat of Aži Dahāka, other than that it enabled him to liberate Arənavāci and Savaŋhavāci, the two most beautiful women in the world. Later sources, especially the Dēnkard, provide more detail. Feyredon is said to have been endowed with the divine radiance of kings for life, and was able to defeat Dahāg, striking him with a mace. However, when he did so, vermin emerged from the wounds, and the god Ormazd told him not to kill Dahāg, lest the world become infested with these creatures. Instead, Frēdōn chained Dahāg up and imprisoned him on the mythical Mt. Damāvand.
The Middle Persian sources also prophesy that at the end of the world, Dahāg will at last burst his bonds and ravage the world, consuming one in three humans and livestock. Kirsāsp, the ancient hero who had killed the Az ī Srūwar, returns to life to kill Dahāg.
Zahhāk in the Shāhnāma
In Ferdowsi's epic poem, the Shāhnāmah, written c. 1000 AD and part of Iranian folklore, the legend is retold with the main character given the name of Zahhāk and changed from a supernatural monster into an evil human being.Zahhāk in Arabia
According to Ferdowsi, Zahhāk was born as the son of a ruler named Merdās. Because of his lineage, he is sometimes called Zahhāk-e Tāzī, meaning "Zahhāk the Tayyi". He is handsome and clever, but has no stability of character and is easily influenced by his counselors. Ahriman therefore chooses him as a tool to sow disorder and chaos. When Zahhāk is a young man, Ahriman first appears to him as a glib, flattering companion, and by degrees convinces him to kill his own father and inherit his kingdom, treasures and army. Zahhāk digs a deep pit covered over with leaves in a path to a garden where Merdās would pray each morning; Merdās falls in and is killed. Zahhāk thus ascends to the throne.Ahriman then presents himself to Zahhāk as a marvelous cook. After he presents Zahhāk with many days of sumptuous feasts, Zahhāk is willing to give Ahriman whatever he wants. Ahriman merely asks to kiss Zahhāk on his two shoulders, and Zahhāk permits this. Ahriman places his lips upon Zahhāk's shoulders and suddenly disappears. At once, two black snakes grow from Zahhāk's shoulders. They cannot be surgically removed, as another snake grows to replace one that has been severed. Ahriman appears to Zahhāk in the form of a skilled physician. He counsels Zahhāk that attempting to remove the snakes is fruitless, and that the only means of soothing the snakes and preventing them from killing him is to sate their hunger by supplying them with a stew made from two human brains every day.
Zahhāk the Emperor
At this time, Jamshid, the ruler of the world, becomes arrogant and loses his divine right to rule. Zahhāk presents himself as a savior to discontented Iranians seeking a new ruler. Collecting a great army, Zahhāk hunts Jamshid for many years before finally capturing him. Zahhāk executes Jamshid by sawing him in half and ascends to Jamshid's prior throne. Among his slaves are two of Jamshid's daughters, Arnavāz and Shahrnāz. Each day, Zahhāk's agents seize two men and execute them so that their brains can feed Zahhāk's snakes. Two men, called Armayel and Garmayel, seek to rescue people from being killed from the snakes by learning cookery and becoming Zahhāk's royal chefs. Each day, Armayel and Garmayel save one of the two men by sending him off to the mountains and faraway plains, and substitute the man's brain with that of a sheep.Zahhāk's tyranny over the world lasts for centuries. One night, Zahhāk dreams of three warriors attacking him. The youngest warrior knocks Zahhāk down with his mace, ties him up, and drags him off toward Mount Damāvand as a large crowd follows. Zahhāk wakes and shouts so loudly that the pillars of the palace shake. Following Arnavāz's counsel, Zahhāk summons wise men and scholars to interpret his dream. His hesitant consultants remain silent until the most fearless of the men reports that the dream is a vision of the end of Zahhāk's reign at the hands of Fereydun, the young man with the mace. Zahhāk is thrilled to learn the identity of his enemy, and orders his agents to search the entire country for Fereydun and capture him. The agents learn that Fereydun is a boy being nourished on the milk of the marvelous cow Barmāyeh. The spies trace Barmāyeh to the highland meadows where it grazes, but Fereydun and his mother have already fled before them. The agents kill the cow, but are forced to return to Zahhāk with their mission unfulfilled.
Revolution against Zahhāk
Zahhāk lives the next few years in fear and anxiety of Fereydun, and thus writes a document testifying to the virtue and righteousness of his kingdom that would be certified by the kingdom's elders and social elite, in the hope that his enemy would be convinced against exacting vengeance. Much of the summoned assembly indulge the testimony out of fear for their lives. However, a blacksmith named Kāva speaks out in anger for his children having been murdered to feed Zahhāk's snakes, and for his final remaining son being sentenced to the same fate. Zahhāk orders for Kāva's son to be released in a bid to coerce Kāva into certifying the document, but Kāva tears up the document, leaves the court, and creates a flag out of his blacksmith's apron as a standard of rebellion – the Kāviyāni Banner, derafsh-e Kāviyānī. Kāva proclaims himself in support of Fereydun as ruler, and rallies a crowd to follow him to the Alborz mountains, where Fereydun is now living as a young man. Fereydun agrees to lead the people against Zahhāk and has a mace made for him with a head like that of an ox.Fereydun goes forth to fight against Zahhāk, who has already left his capital, which falls to Fereydun with small resistance. Fereydun frees all of Zahhāk's prisoners, including Arnavāz and Shahrnāz. Kondrow, Zahhāk's treasurer, pretends to submit to Fereydun, but discreetly escapes to Zahhāk and reports to him what has happened. Zahhāk initially dismisses the matter, but he is incensed to learn that Fereydun has seated Jamshid's daughters on thrones beside him like his queens, and immediately hastens back to his city to attack Fereydun. Zahhāk finds his capital held strongly against him, and his army is in peril from the defense of the city. Seeing that he cannot reduce the city, he sneaks into his own palace as a spy and attempts to assassinate Arnavāz and Shahrnāz. Fereydun strikes Zahhāk down with his ox-headed mace, but does not kill him; on the advice of an angel, he binds Zahhāk and imprisons him in a cave underneath Mount Damāvand. Fereydun binds Zahhāk with a lion's pelt tied to great nails fixed into the walls of the cavern, where Zahhāk will remain until the end of the world.
Place names
"Zahhak Castle" is the name of an ancient ruin in Hashtrud, East Azerbaijan Province, Iran which according to various experts, was inhabited from the second millennia BC until the Timurid-era. First excavated in the 19th century by British archeologists, Iran's Cultural Heritage Organization has been studying the structure in 6 phases.In popular culture
- The tale of Zahhak's defeat of Jamshid and subsequent defeat to Fereydun serves as the backstory of the 1992 Sega video game Defenders of Oasis. A descendant of Zahhak is a major antagonist in the game's plot.
- The Konami video game Suikoden V has two references to Zahhak—an evil knight named "Zahhak" as well as a large ship named "Dahak".
- In ', there exists a primal zerg that goes by a similar name.
- In the webcomic Homestuck of MS Paint Adventures, Equius Zahhak is a troll with extreme physical strength and a fascination with horses.
- In the visual novel Sekien no Inganock - What a Beautiful People, incorrectly-manifested Kikai are referred to as "Zahhak".
- In the video game series Mass Effect, a Quarian named Professor Zahak was involved in the creation of the Geth, a hive mind consciousness of artificially intelligent machines.
- In the Xenaverse, Zahhak is the supernatural adversary whom both Xena and later Hercules on ' must defeat in order to save the world from utter destruction. When Dahak appears on Hercules, his appearance is like a crustacean.
- In Final Fantasy Legend III, intermediate boss Dahak is depicted as a multiple-headed lizard.
- In ' the Prince of Persia flees from a powerful shadowy figure called The Dahaka.
- In Future Card Buddyfight the buddy of the main antagonist is named Demonic Demise Dragon, Azi Dahaka.
- The Marvel MAX Terror Inc. issues feature an immortal villain named Zahhak, bound to two demonic snakes. Unless fed with other people's brains, they start eating his own.
- In the Quest Corporation video game ', Ahzi Dahaka is a venerable dragon of the Earth element that is commonly encountered during the latter half of the game.
- In High School DxD, Azi Dahaka is an Evil Dragon and considered as a very strong being. He leads a terrorist group together with another Evil Dragon named Apophis.
- In the light novel series Problem Children Are Coming from Another World, Aren't They?, Azi Dahaka is represented as a three-headed white dragon and is one of the main antagonists in the series.
- In "In the Land of Angra Mainyu" by Stephen Goldin, Nameless Places, Arkham House,1975, Zahhak has escaped his cell and the professional hero must re-confine him until Judgement Day.
- In the Mount and Blade Warband mod Prophesy of Pendor, Azi Dahaka is the evil snake goddess worshiped by the Snake Cult. They have infiltrated the Empire faction and represent an important antagonist in the game.
- In Project Celeste, a fan remake of Age of Empires Online, there is a legendary piece of gear called Zahhak's Sword of the Undying.
- In the Shadowverse card game Azi Dahaka appear as a legendary Dragoncraft-class card come from Chronogenesis Expansion.
- In , Dahhak is portrayed as a fallen king of Atlantis, as well as the Aeon of Pandemonium.
- In the Pathfinder Roleplaying Game, Dahak is the god of chromatic dragons, and the son of the dragons Apsu and Tiamat. He seeks to kill his father and reign over all dragonkind.
Other dragons in Iranian tradition
- Aži Sruvara - the 'horned dragon'
- Aži Zairita - the 'yellow dragon,' that is killed by the hero Kərəsāspa, Middle Persian Kirsāsp.
- Aži Raoiδita - the 'red dragon' conceived by Angra Mainyu's to bring about the
' daeva-induced winter' that is the reaction to Ahura Mazda's creation of the Airyanem Vaejah. - Aži Višāpa - the 'dragon of poisonous slaver' that consumes offerings to Aban if they are made between sunset and sunrise.
- Gandarəβa - the 'yellow-heeled' monster of the sea 'Vourukasha' that can swallow twelve provinces at once. On emerging to destroy the entire creation of Asha, it too is slain by the hero Kərəsāspa.
The Aži/Ahi in Indo-Iranian tradition
The most obvious point of comparison is that in Vedic Sanskrit ahi is a cognate of Avestan aži. However, In Vedic tradition, the only dragon of importance is Vrtra, but "there is no Iranian tradition of a dragon such as Indian Vrtra". Moreover, while Iranian tradition has numerous dragons, all of which are malevolent, Vedic tradition has only one other dragon besides - ahi budhnya, the benevolent "dragon of the deep". In the Vedas, gods battle dragons, but in Iranian tradition, this is a function of mortal heroes.
Thus, although it seems clear that dragon-slaying heroes "were a part of Indo-Iranian tradition and folklore, it is also apparent that Iran and India developed distinct myths early."