Unlike the turn-based, first-person view of the classic Bard's Tale games, this game is in a 3D environment with the player watching the only controllable character from an overhead vantage point. It is better described as an action-adventure game than a traditional role-playing video game. The player's character, The Bard, has magic and weaponry at his disposal to complete the task. The more the player accomplishes, the better his skills will become. The appearance and gameplay is much the same as the series, which shares the same graphics engine. In game dialog uses a "snarky or nice" system that allows the player to change the outcome of many situations by deciding how they want to respond. The player doesn't know exactly what the bard will say, but must choose between two labeled buttons. Some choices, such as being snarky to the dog at the beginning of the game, have game-lasting consequences. The first decision is whether to be nice or snarky to the barmaid in The Drunken Rat. Being nice to her gives her the impression that the Bard is a gentleman and she leaves him alone, while being snarky ensures the Bard will spend the night with her.
Plot
Although touted in early promotional materials as a remake of the classic Bard's Tale series, InXile Entertainment never had any rights to the series' trademarks of the original Bard's Tale — those rights are still owned by Electronic Arts. This meant that InXile was not legally allowed to use any of the plot, characters or locations featured in the original trilogy. However, allusions to the original Bard's Tale do exist in the game. The city in which Fionnaoch's tower stands, Dounby, is only a few kilometers away from the ruins of real-world Skara Brae, where the original trilogy takes place. The PC, Android, and iOS ports of The Bard's Tale comes packaged with the original Bard's Tale trilogy. The plot involves "a sardonic and opportunistic musician and adventurer, driven by carnal rather than noble pursuits. The Bard, who is never identified by a specific name nor addressed by anything other than 'The Bard,' is not interested in saving the world; his humble motivations are strictly 'coin and cleavage.'" His quest is narrated by a mocking, biased man who cannot stand him. Many of the names and characters are influenced by Celtic mythology and the stories of the Orkney Islands. The Bard ends up being recruited by a cult to help free a princess named Caleigh. As a result of this, the Bard finds himself being attacked by an assortment of fanatics from a Druid-like cult, sent to dispatch him by a being called Fionnaoch. On the way to complete his quest, the not so valiant anti-hero will have to overcome the truly terrifying challenges of three monstrous guardians, break-dancing corpses, spontaneously melodious goblins, a giant, and a fire-breathing rat. Eventually, it is revealed that the Bard is just another in a long line of "Chosen Ones," many of whom he finds dead along his path. Caleigh is revealed to actually be a demon tempting people to come free her for years on the assumption that eventually someone would succeed. If the Bard frees Caleigh, she gives him all his heart's desires while destroying the world. If he slays Caleigh, The Bard returns to the road in search of the next bar maid. Alternatively, he can refuse to fight either the Druid Leader or Caleigh, allowing the undead to overrun the world, a situation he is content with as they make good bar buddies.
Reception
The PlayStation 2, Xbox, and iOS versions received "favorable" reviews, while the PC version received "average" reviews, according to video game review aggregatorMetacritic. The A.V. Club gave the iOS version a score of B+, praising the narration of Tony Jay, "whose incredulity and exasperation with pretty much everything in the game is a warm delight." Detroit Free Press awarded the Xbox version three stars out of four and opined it was "one of the few games that is downright funny, and there were honest laugh-out-loud moments sprinkled throughout it that kept me playing." The Sydney Morning Herald gave the PlayStation 2 version a score of three-and-a-half stars out of five: "The story and dialogue never cease to entertain. Objectives include rescuing prisoners, killing fearsome scarecrows and playing Cupid. But, although the developers want to ridicule, the action remains conventional."