March of the Eagles is a game that allows the player to control any of the major European powers during the Napoleonic Wars. Like other Paradox strategy games, the player makes decisions based around the armed forces, production, and diplomacy. March of the Eagles also incorporates different victory conditions for different nations.
Domination
starts as the dominant land power in the game, and Great Britain starts as the dominant naval power. A major focus of the game is on coalitions, which can only be formed by either dominant power. So if Russia replaced France as the dominant land power, it would lead the coalition against the dominant naval power. An in-game ledger will allow the player to keep track of who is dominant, and who their closest rival is. Any other country can become dominant by taking control of specific provinces. For major powers, Land Dominance and Naval Dominance are crucial factors in victory, and for minor powers, it is the success of your alliance which can lead to victory.
Ideas
The game also uses "ideas", which replace the technology tree used in similar Paradox games. Idea points are gained through battles, and losing a battle can earn your nation more idea points than winning, balancing the game as it goes on. Ideas can have a wide-ranging effect on the country, affect land combat, naval combat, finance, and manpower. The major powers also have a section of ideas specific to them. Unlike some other strategy games from Paradox, you can customize the formation of your armies to determine which units go on which flanks.
was the game designer for March of the Eagles. Originally, it was called Napoleon's Campaigns II. The original Napoleon's Campaigns was released by AGEOD in 2007, and Paradox acquired the company in December 2009. Paradox had a vision to create the sequel drawing on the war influences of Hearts of Iron, the look and feel of Europa Universalis, and the ability to "win", such as in Sengoku. The beta was released in August 2012.
Reception
Upon release, the game had an aggregated score on 73 on Metacritic. Writing about the game, IGN said "March of the Eagles may have more limited ambitions than its grand strategy cousins, but in limiting its goals it makes its successes more evident. It's a relatively brief and accessible strategy experience that's good alone and better with friends." It also received praise for its multiplayer mode in particular. Destructoid said "The diplomacy, backstabbing, and rivalry that I love so much remains very much intact when you add in human opponents, especially in a LAN setting, and it was genuinely one of the most enjoyable experiences I've ever had with a grand strategy title." However, some reviews did comment on the perceived lack of depth in comparison to other Paradox titles.