Swen Vincke founded Larian Studios in 1996. As a lead designer in the company, he contributed to all of Larian's early game projects, including the award-winning role-playing gameDivine Divinity and its sequel Beyond Divinity. He was later also responsible for the design of, a virtual world for children developed for Flemish children's channel Ketnet. This virtual world has later seen licensed implementations by several other children's channels, such as the British channel CBBC, French channel Jeunesse TV, and Norwegian channel NRK.
Notable works
Larian's first project was called The Lady, the Mage and the Knight. However, they were unable to gain the recognition of any publishers as none believed they were capable of creating a game. In order to rectify this and to prove them wrong, they developed LED Wars, a strategy game that was developed within 5 months and published by Ionos in 1997. As a result, The Lady, the Mage and the Knight soon evolved into a collaborative project between Larian Studios and Attic Entertainment Software. Due to various problems between the two development studios and its publisher, the project was abandoned in 1999. In 2002, Larian completed work on Divinity: Sword of Lies which was published under the name Divine Divinity by CDV. In 2004, Beyond Divinity, the sequel to Divine Divinity, was published in two editions: the standard version by Ubisoft Entertainment GmbH and the deluxe version by MediaMix Benelux which contained Divine Divinity, Beyond Divinity and a novella by Rhianna Pratchett called "Son of Chaos". Also in 2004, KetnetKick, an educational game, was developed for Ketnet and released by Transposia. In 2006, Beyond Divinity was re-released under Gold Games 9 by Ubisoft Entertainment which was a set of 10 games on 6 DVDs. In March 2008, Adventure Rock, an online virtual world was completed and released. This was followed by the release of KetnetKick 2 in October 2008 by VRT, the national broadcaster in Flanders. In March 2009, GulliLand was published by Jeunesse TV, a French national broadcasting channel. In January 2010, Larian released Divinity II: Ego Draconis - the sequel to Divine Divinity - to the U.S. market on Xbox 360 and Windows simultaneously, after releases in Germany, France, Spain, Italy, Poland, Russia and Benelux. Larian has also produced Divinity II: Flames of Vengeance, and built a Gold Deluxe version that holds all Divinity II episodes, called Divinity II: The Dragon Knight Saga. In August 2013 Larian released ', a game mixing strategy and role-playing elements in the Divinity universe, before the events of Divine Divinity. The game has received an overall positive reception and gained attention thanks to its novel approach to strategy. Larian released ' in June 2014 after several delays. The game was funded partly thanks to a Kickstarter campaign raising over 1 million dollars, out of an estimated 400,000 dollars budget. Upon its release, the game has been the fastest selling game from Larian to date. The game is a turn-based role-playing game, and the events are set between Dragon Commander and Divine Divinity in the story. An enhanced edition was launched the 27th of October 2015, including all formerly published downloadable content and several improvements. Their latest game, , a sequel to Divinity: Original Sin, was funded through Kickstarter as well, raising the necessary amount to create the game within hours, and reaching all of its stretch goals. The game takes place 1200 years after the events in Divinity: Original Sin and retains many of the gameplay elements that were present in first Original Sin. Larian Studios secured the license of, and are developing Baldur's Gate III, which is an upcoming role-playing video game for Microsoft Windows and the Stadia streaming service. It is the third main game in the Baldur's Gate series, itself based on the Dungeons & Dragons tabletop role-playing system.