Kramer Electronics


Kramer Electronics is an Israeli company that designs, manufactures and distributes signal management products for analog and digital video signals, audio signals, computer graphics video signals and control signals which are used in the professional AV, broadcast and production and residential AV markets worldwide.

Locations

The company headquarters is in Jerusalem, Israel, and has corporate sales and distribution offices around the world in the United States, Canada, Mexico, Brazil, Argentina, the United Kingdom, Belgium, France, Spain, Germany, Italy, Sweden, Poland, Russia, Israel, India, China, Singapore, Japan, Korea and Australia.

Products

The Kramer line consists of over 1000 products and includes distribution amplifiers, line drivers, switchers, matrix switchers, presentation switchers, In-CTRL seamless switchers, ProScale digital scaler/switchers, scalers, scan converters, twisted pair transmission products, Cobra twisted pair products for long distance applications, media/room control products, SummitView integrated media/room control systems, format converters, interfaces, protocol translators, IR products, test pattern generators, fiber optic transmission products, rack mounts, wall plates, bulk cable, cable assemblies and cable accessories. In many cases, Kramer offers three versions of a product to meet the needs of various applications. They generally have a rack-mount version, a desktop version and a Kramer TOOLS version.
Acquisition of Sierra Video
In 2003, Kramer Electronics bought Sierra Video, a company that manufactures Broadcast Routing equipment which expanded the Kramer product offering into large format routing products for composite video, RGBHV video and SDI and HD-SDI signals as well as audio signals.

History

Kramer Electronics was founded in 1981 by Joseph Kramer, whose PhD is in pharmaceutical biology, had been working in research and development at a company that manufactured headphones. When that company went out of business, he foresaw the significance of video, then in its infancy, and used the distribution channel that had existed to start selling video products of his own design.

Time line