Hiroshi Minagawa
Hiroshi Minagawa, also known by the nickname Nigoro, is a Japanese video game artist, designer and director.
Career
Minagawa had worked at Quest Corporation alongside his colleagues Yasumi Matsuno and Akihiko Yoshida before they all decided to switch to Square in 1995. He continued collaborating with his co-workers as the art director of Final Fantasy Tactics and Vagrant Story. For the Final Fantasy XII project, he was originally the graphics and real-time visual director. However, when the original director Matsuno left the company due to an illness, Minagawa was put in charge of directing the game in cooperation with Hiroyuki Ito. He felt that the pressure of working on a Final Fantasy installment helped him and influenced his decisions. Minagawa most enjoyed the period in which the team continued to come up with new ideas, but he ultimately had to decide to abandon many features in order to finish the game.Following the positive reception of ', a decision was made to remake Quest's '. Minagawa directed the game and took on the laborious task of assembling the original 1995 staff members—including Matsuno—who were now working at different companies. Upon finishing his work on the project, Minagawa was asked to join the Final Fantasy XIV team as the lead user interface and web designer. This was part of a plan to salvage the game after its initial negative reception by critics and players. Director Naoki Yoshida considered the fact that one of the Final Fantasy XII directors was now solely responsible for one aspect of Final Fantasy XIV an indication of how serious Square Enix was about improving the game. The new and improved version of the game called was eventually released to critical acclaim.
Works
Release | Title | System | Credit |
1991 | Magical Chase | PC Engine | Director, game design, art direction, CG design |
1993 | ' | Super Nintendo Entertainment System | Art direction, main graphics design, image effects |
1995 | ' | Super Nintendo Entertainment System | Art direction, system CG design |
1997 | Final Fantasy Tactics | PlayStation | Art direction, event direction |
2000 | Vagrant Story | PlayStation | Art direction, character model supervisor, artistic supervisor of menu and layout |
2000 | Final Fantasy IX | PlayStation | Special thanks |
2003 | Final Fantasy Tactics Advance | Game Boy Advance | Artistic supervisor |
2006 | Final Fantasy XII | PlayStation 2 | Director, visual design, character texture supervisor |
2007 | ' | PlayStation Portable | Original staff: Art director, event director |
2007 | Final Fantasy XII International Zodiac Job System | PlayStation 2 | Director, visual design, character texture supervisor |
2007 | ' | Nintendo DS | Visual design supervisor |
2009 | Gyromancer | Xbox 360, Windows | Special thanks |
2009 | Final Fantasy XIII | PlayStation 3, Xbox 360 | Crystal Tools development staff |
2010 | Final Fantasy XIV | Windows | Special thanks: Crystal Tools |
2010 | ' | PlayStation Portable | Director |
2013 | ' | Windows, PlayStation 3, PlayStation 4, Mac OS X | Lead UI designer, lead web designer |
2015 | ' | Windows, PlayStation 4, PlayStation 3, Mac OS X | Lead UI designer |
2016 | Dragon Quest Builders | PlayStation 4, PlayStation 3, PlayStation Vita | Supervisor |
2017 | ' | Windows, PlayStation 4, Mac OS X | Art director |
2017 | Final Fantasy XII The Zodiac Age | PlayStation 4 | Supervisor |
2018 | Dragon Quest Builders 2 | PlayStation 4, Nintendo Switch | Special thanks |
2019 | Windows, PlayStation 4, Mac OS X | Art director |