Books of Swords


The Book of Swords Series is a series of science fiction/fantasy novels written by Fred Saberhagen from 1983 to 1995. The story revolves around the Twelve Swords of Power, which were forged by the gods and given to humanity, and how various characters acquire and use them. The series spans several decades and features dozens of characters.

Works

The Complete Book of Swords

  1. The First Book of Swords
  2. The Second Book of Swords
  3. The Third Book of Swords

    Books of Lost Swords

  4. Woundhealer's Story
  5. Sightblinder's Story
  6. Stonecutter's Story
  7. Farslayer's Story
  8. Coinspinner's Story
  9. Mindsword's Story
  10. Wayfinder's Story
  11. Shieldbreaker's Story

    Short stories

  12. An Armory of Swords, an anthology of eight stories in the Swords universe by eight authors, including "Blind Man's Blade" by Saberhagen.

    Related books

The Book of Swords series is also linked to the Empire of the East series, which is set in the same universe and presents the backstory to the series. The first three works in the Empire of the East series predate the Book of Swords series, The Black Mountains, and Changeling Earth, with the fourth Empire of the East book, Ardneh's Sword, returning to the universe long after the Book of Swords series was complete.

Composition

Saberhagen wrote the first books in the series in the 1980s with the intention of developing them into a video game. Although some preliminary code and art was developed, the project was deemed technologically infeasible.

Premise

The Book of Swords series blends science fiction and fantasy, combining fantastical settings with the kind of logic-puzzle plots common to science fiction.

Setting

The books are set far into the future. Approximately 50,000 years before the story, sometime during the third millennium, mankind was almost driven to extinction by a global apocalypse brought on by a nuclear World War prior to the events in Empire of the East. The role of post-apocalyptic technology in creating a magical mythological society echoes Saberhagen's Berserker series. An intelligent supercomputer, ARDNEH, initiated a physical change to the structure of the world. Unintentionally combined with a similar system on the other side of the world, this change negated the effects of atomic weaponry and most other forms of high technology, and introduced other side effects, such as the creation of magic, gods, and demons. ARDNEH then continued to stabilize and sustain humanity through the ensuing Dark Ages. ARDNEH was destroyed millennia before the events of the series, as chronicled in Saberhagen's Empire of the East series. By the time the events recorded in The Books of the Swords occur, ARDNEH has passed into legend, worshiped as a benevolent god.
The gods of the Swords universe are based on various mythological deities, with most coming from the Greco-Roman and Hindu pantheons. They are elements of human hope and imagination that were made real approximately one thousand years after the destruction of ARDNEH, when a group of humans donned Mark VII suits created by ARDNEH and a djinn as a possible defense against demons. The gods, having become bored with mankind, created Twelve Swords of Power, and scattered them throughout the world, as a grand game of survival of the fittest to be played out on earth.
The Demons of Saberhagen's Swords universe are the remnants of atomic or other high-power weapons detonations, rendered anthropomorphic by The Change. They can take on various forms and appearances, but their natural form is a free-floating, possibly radioactive cloud. Their presence can sicken and injure those who have not magically prepared themselves to resist them. All demons have a "source of life", which is usually hidden within a fairly innocuous object like a mirror, charm, bottle, or weapon. This object does not bear any relation to the demon's physical presence. However, if it is found, control can be exerted over the demon it belongs to.
Magic is a rare and fragile art in the Swords universe, requiring a lifetime of dedication. Magic is very fragile; unsheathed blades and other iron or steel objects degrade its power significantly. Thus it has limited martial uses, and is most often used to influence others.
There are three major religious sects in the Swords universe. Although many privately worship their own gods or goddesses, three institutions that can be found no matter where one goes. The White Temple is ordered around the worship of ARDNEH and values love and respect for life. Many of the leading healing centers and hospitals are actually White Temples, and most of what one thinks of as traditional "holy men" are servants of White. The Red Temple is concerned with worship of the flesh. Its chief goddess is Aphrodite. The Red Temple provides and controls much of the traffic in prostitution and drugs, although they also encourage free love, gambling, gluttony, and excessive drinking. The Blue Temple worships money, hoarding wealth, but never does anything with it. At one point the Blue Temple hoarded four of the Twelve Swords of Power, including Shieldbreaker, which they never used for fear of losing them. The Blue Temple Hoard is the famous secret depository of their holdings.

The Twelve Swords of Power

The plot of the entire series revolves around finding, acquiring, stealing, using, and eventually destroying twelve Swords of Power, each with a unique, magical ability and is powerful enough to affect the mythological gods that exist within the series. All of the swords are introduced in general terms by a poem, but it is only over the course of the series that the specific effects, conditions, and loopholes are discovered for each sword. By the end of the last book in the series all the swords except Woundhealer have been destroyed.
The twelve swords are:
  1. Townsaver, "The Sword of Fury," can control the body of anyone trying to defend the unarmed, granting the wielder superhuman speed and strength. Once the Sword has been taken up, it does not allow itself to be set down until every enemy has been repelled.
  2. Shieldbreaker, "The Sword of Force," provides protection from all weapons. Like Townsaver, Shieldbreaker takes over the sword arm of the person using it, and cannot be put down until the battle is over.
  3. Stonecutter, "The Sword of Siege," can pass its blade through any stone or mineral-based formation as easily as it would pass through air.
  4. Woundhealer, "The Sword of Mercy" or "The Sword of Love," can repair any injury or cure any other ailment, regardless of severity or how long ago it was inflicted.
  5. Doomgiver, "The Sword of Justice," can turn any attack, overt or otherwise, back on the attacker.
  6. Coinspinner, "The Sword of Chance" or "The Sword of Fortune," makes the wielder preternaturally lucky.
  7. Dragonslicer, "The Sword of Heroes," provides the wielder with a killing stroke when facing a dragon.
  8. Farslayer, "The Sword of Vengeance," can kill any person regardless of location, fortification, or protection.
  9. The Mindsword, "The Sword of Glory," "Skulltwister," or "The Sword of Madness," compels absolute and fanatical devotion to the person holding it.
  10. Sightblinder, "The Sword of Stealth," cloaks its wielder, allowing them to move freely wherever they choose.
  11. Wayfinder, "The Sword of Wisdom," leads its wielder to their goal, even leading them to the items and people necessary to complete their quest.
  12. Soulcutter, "The Sword of Despair" or "The Tyrant's Blade," causes a deep malaise to affect all those around the wielder.

    Characters

In a retrospective of Saberhagen's works, Joan Spicci Saberhagen says the series "proved very popular among readers." A review of Armory of Swords in Kirkus was lukewarm, calling the series as a whole "generally above-average" and the short story collection "agreeable entertainment for Lost Swords fans." Jason Heller's reflections on "science fantasy" as a genre remembers the Swords series as an exciting exemplar of science fantasy, presenting a similar premise as Thundarr the Barbarian in a format that was "literary and a bit more mature."
Novelist Dan Wells credits Saberhagen with inspiring his own writing aspirations, and praises the series' combination of the "stunning imagination" of fantasy with the "logical" plotting of science fiction. Despite noting that the worldbuilding is sometimes underdeveloped, Wells praises the series' "addictive brilliance" in building and then resolving the swords as interlocking "logistical puzzle."