Advanced Audio Coding
Advanced Audio Coding is an audio coding standard for lossy digital audio compression. Designed to be the successor of the MP3 format, AAC generally achieves higher sound quality than MP3 at the same bit rate.
AAC has been standardized by ISO and IEC, as part of the MPEG-2 and MPEG-4 specifications. Part of AAC, HE-AAC, is part of MPEG-4 Audio and also adopted into digital radio standards DAB+ and Digital Radio Mondiale, as well as mobile television standards DVB-H and ATSC-M/H.
AAC supports inclusion of 48 full-bandwidth audio channels in one stream plus 16 low frequency effects channels, up to 16 "coupling" or dialog channels, and up to 16 data streams. The quality for stereo is satisfactory to modest requirements at 96 kbit/s in joint stereo mode; however, hi-fi transparency demands data rates of at least 128 kbit/s. Tests of MPEG-4 audio have shown that AAC meets the requirements referred to as "transparent" for the ITU at 128 kbit/s for stereo, and 320 kbit/s for 5.1 audio. AAC uses only a modified discrete cosine transform algorithm, giving it higher compression efficiency than MP3, which uses a hybrid coding algorithm that is part MDCT and part FFT.
AAC is the default or standard audio format for iPhone, iPod, iPad, Nintendo DSi, Nintendo 3DS, iTunes, DivX Plus Web Player, PlayStation 3 and various Nokia Series 40 phones. It is supported on PlayStation Vita, Wii, Sony Walkman MP3 series and later, Android and BlackBerry. AAC is also supported by manufacturers of in-dash car audio systems.
History
Background
The discrete cosine transform, a type of transform coding for lossy compression, was proposed by Nasir Ahmed in 1972, and developed by Ahmed with T. Natarajan and K. R. Rao in 1973, publishing their results in 1974. This led to the development of the modified discrete cosine transform, proposed by J. P. Princen, A. W. Johnson and A. B. Bradley in 1987, following earlier work by Princen and Bradley in 1986. The MP3 audio coding standard introduced in 1994 used a hybrid coding algorithm that is part MDCT and part FFT. AAC uses a purely MDCT algorithm, giving it higher compression efficiency than MP3.AAC was developed with the cooperation and contributions of companies including Bell Labs, Fraunhofer IIS, Dolby Laboratories, LG Electronics, NEC, NTT Docomo, Panasonic, Sony Corporation, ETRI, JVC Kenwood, Philips, Microsoft, and NTT. It was officially declared an international standard by the Moving Picture Experts Group in April 1997. It is specified both as Part 7 of the MPEG-2 standard, and Subpart 4 in Part 3 of the MPEG-4 standard.
Standardization
In 1997, AAC was first introduced as MPEG-2 Part 7, formally known as ISO/IEC 13818-7:1997. This part of MPEG-2 was a new part, since MPEG-2 already included MPEG-2 Part 3, formally known as ISO/IEC 13818-3: MPEG-2 BC. Therefore, MPEG-2 Part 7 is also known as MPEG-2 NBC, because it is not compatible with the MPEG-1 audio formats.MPEG-2 Part 7 defined three profiles: Low-Complexity profile, Main profile and Scalable Sampling Rate profile. AAC-LC profile consists of a base format very much like AT&T's Perceptual Audio Coding coding format, with the addition of temporal noise shaping, the Kaiser window, a nonuniform quantizer, and a reworking of the bitstream format to handle up to 16 stereo channels, 16 mono channels, 16 low-frequency effect channels and 16 commentary channels in one bitstream. The Main profile adds a set of recursive predictors that are calculated on each tap of the filterbank. The SSR uses a 4-band PQMF filterbank, with four shorter filterbanks following, in order to allow for scalable sampling rates.
In 1999, MPEG-2 Part 7 was updated and included in the MPEG-4 family of standards and became known as MPEG-4 Part 3, MPEG-4 Audio or ISO/IEC 14496-3:1999. This update included several improvements. One of these improvements was the addition of Audio Object Types which are used to allow interoperability with a diverse range of other audio formats such as TwinVQ, CELP, HVXC, Text-To-Speech Interface and MPEG-4 Structured Audio. Another notable addition in this version of the AAC standard is Perceptual Noise Substitution. In that regard, the AAC profiles are combined with perceptual noise substitution and are defined in the MPEG-4 audio standard as Audio Object Types. MPEG-4 Audio Object Types are combined in four MPEG-4 Audio profiles: Main, Scalable, Speech and Low Rate Synthesis.
The reference software for MPEG-4 Part 3 is specified in MPEG-4 Part 5 and the conformance bit-streams are specified in MPEG-4 Part 4. MPEG-4 Audio remains backward-compatible with MPEG-2 Part 7.
The MPEG-4 Audio Version 2 defined new audio object types: the low delay AAC object type, bit-sliced arithmetic coding object type, parametric audio coding using harmonic and individual line plus noise and error resilient versions of object types. It also defined four new audio profiles: High Quality Audio Profile, Low Delay Audio Profile, Natural Audio Profile and Mobile Audio Internetworking Profile.
The HE-AAC Profile and AAC Profile were first standardized in ISO/IEC 14496-3:2001/Amd 1:2003. The HE-AAC v2 Profile was first specified in ISO/IEC 14496-3:2005/Amd 2:2006. The Parametric Stereo audio object type used in HE-AAC v2 was first defined in ISO/IEC 14496-3:2001/Amd 2:2004.
The current version of the AAC standard is defined in ISO/IEC 14496-3:2009.
AAC+ v2 is also standardized by ETSI as TS 102005.
The MPEG-4 Part 3 standard also contains other ways of compressing sound. These include lossless compression formats, synthetic audio and low bit-rate compression formats generally used for speech.
AAC's improvements over MP3
Advanced Audio Coding is designed to be the successor of the MPEG-1 Audio Layer 3, known as MP3 format, which was specified by ISO/IEC in 11172-3 and 13818-3.Blind tests in the late 1990s showed that AAC demonstrated greater sound quality and transparency than MP3 for files coded at the same bit rate.
Improvements include:
- more sample rates than MP3 ;
- up to 48 channels ;
- arbitrary bit rates and variable frame length. Standardized constant bit rate with bit reservoir;
- higher efficiency and simpler filter bank. AAC uses a pure MDCT, rather than MP3's hybrid coding ;
- higher coding efficiency for stationary signals ;
- higher coding accuracy for transient signals ;
- possibility to use Kaiser-Bessel derived window function to eliminate spectral leakage at the expense of widening the main lobe;
- much better handling of audio frequencies above 16 kHz;
- more flexible joint stereo ;
- additional modules added to increase compression efficiency: TNS, backwards prediction, perceptual noise substitution, etc. These modules can be combined to constitute different encoding profiles.
While the MP3 format has near-universal hardware and software support, primarily because MP3 was the format of choice during the crucial first few years of widespread music file-sharing/distribution over the internet, AAC is a strong contender due to some unwavering industry support.
Functionality
AAC is a wideband audio coding algorithm that exploits two primary coding strategies to dramatically reduce the amount of data needed to represent high-quality digital audio:- Signal components that are perceptually irrelevant are discarded.
- Redundancies in the coded audio signal are eliminated.
- The signal is converted from time-domain to frequency-domain using forward modified discrete cosine transform. This is done by using filter banks that take an appropriate number of time samples and convert them to frequency samples.
- The frequency domain signal is quantized based on a psychoacoustic model and encoded.
- Internal error correction codes are added.
- The signal is stored or transmitted.
- In order to prevent corrupt samples, a modern implementation of the Luhn mod N algorithm is applied to each frame.
- The MPEG-4 audio coding algorithm family spans the range from low bit rate speech encoding to high-quality audio coding.
- AAC offers sampling frequencies between 8 kHz and 96 kHz and any number of channels between 1 and 48.
- In contrast to MP3's hybrid filter bank, AAC uses the modified discrete cosine transform together with the increased window lengths of 1024 or 960 points.
- If a signal change or a transient occurs, 8 shorter windows of 128/120 points each are chosen for their better temporal resolution.
- By default, the longer 1024-point/960-point window is otherwise used because the increased frequency resolution allows for a more sophisticated psychoacoustic model, resulting in improved coding efficiency.
Modular encoding
The MPEG-2 Part 7 standard was first published in 1997 and offers three default profiles:
- Low Complexity – the simplest and most widely used and supported
- Main Profile – like the LC profile, with the addition of backwards prediction
- Scalable Sample Rate a.k.a. Sample-Rate Scalable
- Main Audio Profile – defined in 1999, uses most of the MPEG-4 Audio Object Types
- Scalable Audio Profile – defined in 1999, uses AAC-LC, AAC-LTP, AAC Scalable, TwinVQ, CELP, HVXC, TTSI
- Speech Audio Profile – defined in 1999, uses CELP, HVXC, TTSI
- Synthetic Audio Profile – defined in 1999, TTSI, Main synthesis
- High Quality Audio Profile – defined in 2000, uses AAC-LC, AAC-LTP, AAC Scalable, CELP, ER-AAC-LC, ER-AAC-LTP, ER-AAC Scalable, ER-CELP
- Low Delay Audio Profile – defined in 2000, uses CELP, HVXC, TTSI, ER-AAC-LD, ER-CELP, ER-HVXC
- Low Delay AAC v2 - defined in 2012, uses AAC-LD, AAC-ELD and AAC-ELDv2
- Mobile Audio Internetworking Profile – defined in 2000, uses ER-AAC-LC, ER-AAC-Scalable, ER-TwinVQ, ER-BSAC, ER-AAC-LD
- AAC Profile – defined in 2003, uses AAC-LC
- High Efficiency AAC Profile – defined in 2003, uses AAC-LC, SBR
- High Efficiency AAC v2 Profile – defined in 2006, uses AAC-LC, SBR, PS
- Extended High Efficiency AAC xHE-AAC – defined in 2012, uses USAC
AAC error protection toolkit
Applying error protection enables error correction up to a certain extent. Error correcting codes are usually applied equally to the whole payload. However, since different parts of an AAC payload show different sensitivity to transmission errors, this would not be a very efficient approach.The AAC payload can be subdivided into parts with different error sensitivities.
- Independent error correcting codes can be applied to any of these parts using the Error Protection tool defined in MPEG-4 Audio standard.
- This toolkit provides the error correcting capability to the most sensitive parts of the payload in order to keep the additional overhead low.
- The toolkit is backwardly compatible with simpler and pre-existing AAC decoders. A great deal of the toolkit's error correction functions are based around spreading information about the audio signal more evenly in the datastream.
Error Resilient (ER) AAC
For AAC, three custom-tailored methods were developed and defined in MPEG-4 Audio
- Huffman Codeword Reordering to avoid error propagation within spectral data
- Virtual Codebooks to detect serious errors within spectral data
- Reversible Variable Length Code to reduce error propagation within scale factor data
AAC Low Delay
Licensing and patents
No licenses or payments are required for a user to stream or distribute content in AAC format. This reason alone might have made AAC a more attractive format to distribute content than its predecessor MP3, particularly for streaming content depending on the use case.However, a patent license is required for all manufacturers or developers of AAC codecs. For this reason, free and open source software implementations such as FFmpeg and FAAC may be distributed in source form only, in order to avoid patent infringement.
The AAC patent holders include Bell Labs, Dolby, Fraunhofer, LG Electronics, NEC, NTT Docomo, Panasonic, Sony Corporation, ETRI, JVC Kenwood, Philips, Microsoft, and NTT.
Extensions and improvements
Some extensions have been added to the first AAC standard :- Perceptual Noise Substitution , added in MPEG-4 in 1999. It allows the coding of noise as pseudorandom data.
- Long Term Predictor , added in MPEG-4 in 1999. It is a forward predictor with lower computational complexity.
- Error Resilience , added in MPEG-4 Audio version 2 in 2000, used for transport over error prone channels
- AAC-LD, defined in 2000, used for real-time conversation applications
- High Efficiency AAC , a.k.a. aacPlus v1 or AAC+, the combination of SBR and AAC LC. Used for low bitrates. Defined in 2003.
- HE-AAC v2, a.k.a. aacPlus v2 or eAAC+, the combination of Parametric Stereo and HE-AAC; used for even lower bitrates. Defined in 2004 and 2006.
- MPEG-4 Scalable To Lossless , defined in 2006, can supplement an AAC stream to provide a lossless decoding option, such as in Fraunhofer IIS's "HD-AAC" product
Container formats
Products that support AAC
HDTV Standards
Japanese ISDB-T
In December 2003, Japan started broadcasting terrestrial DTV ISDB-T standard that implements MPEG-2 video and MPEG-2 AAC audio.In April 2006 Japan started broadcasting the ISDB-T mobile sub-program, called 1seg, that was the first implementation of video H.264/AVC with audio HE-AAC in Terrestrial HDTV broadcasting service on the planet.
International ISDB-Tb
In December 2007, Brazil started broadcasting terrestrial DTV standard called International ISDB-Tb that implements video coding H.264/AVC with audio AAC-LC on main program and video H.264/AVC with audio HE-AACv2 in the 1seg mobile sub-program.DVB
The ETSI, the standards governing body for the DVB suite, supports AAC, HE-AAC and HE-AAC v2 audio coding in DVB applications since at least 2004. DVB broadcasts which use the H.264 compression for video normally use HE-AAC for audio.Hardware
iTunes and iPod
In April 2003, Apple brought mainstream attention to AAC by announcing that its iTunes and iPod products would support songs in MPEG-4 AAC format. Customers could download music in a closed-source Digital Rights Management -restricted form of AAC via the iTunes Store or create files without DRM from their own CDs using iTunes. In later years, Apple began offering music videos and movies, which also use AAC for audio encoding.On May 29, 2007, Apple began selling songs and music videos free of DRM from participating record labels. These files mostly adhere to the AAC standard and are playable on many non-Apple products but they do include custom iTunes information such as album artwork and a purchase receipt, so as to identify the customer in case the file is leaked out onto peer-to-peer networks. It is possible, however, to remove these custom tags to restore interoperability with players that conform strictly to the AAC specification. As of January 6, 2009, nearly all music on the USA regioned iTunes Store became DRM-free, with the remainder becoming DRM-free by the end of March 2009.
iTunes supports a "Variable Bit Rate" encoding option which encodes AAC tracks in an "Average Bit Rate" scheme. As of September 2009, Apple has added support for HE-AAC only for radio streams, not file playback, and iTunes still lacks support for true VBR encoding. The underlying QuickTime API does offer a true VBR encoding profile however.
Other portable players
- Archos
- Cowon
- Creative Zen Portable
- Fiio
- Nintendo 3DS
- Nintendo DSi
- Philips GoGear Muse
- PlayStation Portable with firmware 2.0 or greater
- Samsung YEPP
- SanDisk Sansa
- Walkman
- Zune
- Any portable player that fully supports the Rockbox third party firmware
Mobile phones
- Sony Ericsson phones support various AAC formats in MP4 container. AAC-LC is supported in all phones beginning with K700, phones beginning with W550 have support of HE-AAC. The latest devices such as the P990, K610, W890i and later support HE-AAC v2.
- Nokia XpressMusic and other new generation Nokia multimedia phones like N- and E-Series also support AAC format in LC, HE, M4A and HEv2 profiles. These also supports playing LTP-encoded AAC audio.
- BlackBerry phones running the BlackBerry 10 operating system support AAC playback natively. Select previous generation BlackBerry OS devices also support AAC.
- bada OS
- Apple's iPhone supports AAC and FairPlay protected AAC files formerly used as the default encoding format in the iTunes Store until the removal of DRM restrictions in March 2009.
- Android 2.3 and later supports AAC-LC, HE-AAC and HE-AAC v2 in MP4 or M4A containers along with several other audio formats. Android 3.1 and later supports raw ADTS files. Android 4.1 can encode AAC.
- WebOS by HP/Palm supports AAC, AAC+, eAAC+, and.m4a containers in its native music player as well as several third-party players. However, it does not support Apple's FairPlay DRM files downloaded from iTunes.
- Windows Phone
's Silverlight runtime supports AAC-LC, HE-AAC and HE-AAC v2 decoding. Other devices
- Apple's iPad: Supports AAC and FairPlay protected AAC files used as the default encoding format in the iTunes Store
- Palm OS PDAs: Many Palm OS based PDAs and smartphones can play AAC and HE-AAC with the 3rd party software Pocket Tunes. Version 4.0, released in December 2006, added support for native AAC and HE-AAC files. The AAC codec for TCPMP, a popular video player, was withdrawn after version 0.66 due to patent issues, but can still be downloaded from sites other than corecodec.org. CorePlayer, the commercial follow-on to TCPMP, includes AAC support. Other Palm OS programs supporting AAC include Kinoma Player and AeroPlayer.
- Windows Mobile: Supports AAC either by the native Windows Media Player or by third-party products
- Epson: Supports AAC playback in the P-2000 and P-4000 Multimedia/Photo Storage Viewers
- Sony Reader: plays M4A files containing AAC, and displays metadata created by iTunes. Other Sony products, including the A and E series Network Walkmans, support AAC with firmware updates while the S series supports it out of the box.
- Sonos Digital Media Player: supports playback of AAC files
- Barnes & Noble Nook Color: supports playback of AAC encoded files
- Roku SoundBridge: a network audio player, supports playback of AAC encoded files
- Squeezebox: network audio player that supports playback of AAC files
- PlayStation 3: supports encoding and decoding of AAC files
- Xbox 360: supports streaming of AAC through the Zune software, and of supported iPods connected through the USB port
- Wii: supports AAC files through version 1.1 of the Photo Channel as of December 11, 2007. All AAC profiles and bitrates are supported as long as it is in the.m4a file extension. This update removed MP3 compatibility, but users who have installed this may freely downgrade to the old version if they wish.
- Livescribe Pulse and Echo Smartpens: record and store audio in AAC format. The audio files can be replayed using the pen's integrated speaker, attached headphones, or on a computer using the Livescribe Desktop software. The AAC files are stored in the user's "My Documents" folder of the Windows OS and can be distributed and played without specialized hardware or software from Livescribe.
- Google Chromecast: supports playback of LC-AAC and HE-AAC audio
Software
Adobe Flash Player, since version 9 update 3, can also play back AAC streams. Since Flash Player is also a browser plugin, it can play AAC files through a browser as well.
The Rockbox open source firmware also offers support for AAC to varying degrees, depending on the model of player and the AAC profile.
Optional iPod support for the Xbox 360 is available as a free download from Xbox Live.
The following is a non-comprehensive list of other software player applications:
- 3ivx MPEG-4: a suite of DirectShow and QuickTime plugins which support AAC encoding or AAC/ HE-AAC decoding in any DirectShow application
- CorePlayer: also supports LC and HE AAC
- ffdshow: a free open source DirectShow filter for Microsoft Windows that uses FAAD2 to support AAC decoding
- foobar2000: a freeware audio player for Windows that supports LC and HE AAC
- KMPlayer
- MediaMonkey
- AIMP
- Media Player Classic Home Cinema
- mp3tag
- MPlayer or xine: often used as AAC decoders on Linux or Macintosh
- MusicBee: an advanced music manager and player that also supports encoding and ripping through a plugin
- RealPlayer: includes RealNetworks' RealAudio 10 AAC encoder
- Songbird: supports AAC on Windows, Linux and Mac OS X, including the DRM rights management encoding used for purchased music from the iTunes Store, with a plug-in
- Sony SonicStage
- VLC media player: supports playback and encoding of MP4 and raw AAC files
- Winamp for Windows: includes an AAC encoder that supports LC and HE AAC
- Windows Media Player 12: released with Windows 7, supports playback of AAC files natively
- Another Real: Rhapsody supports the RealAudio AAC codec, in addition to offering subscription tracks encoded with AAC
- XBMC: supports AAC.
- XMMS: supports MP4 playback using a plugin provided by the faad2 library
Nero Digital Audio
In May 2006, Nero AG released an AAC encoding tool free of charge, Nero Digital Audio, which is capable of encoding LC-AAC, HE-AAC and HE-AAC v2 streams. The tool is a Command Line Interface tool only. A separate utility is also included to decode to PCM WAV.Various tools including the foobar2000 audio player and MediaCoder can provide a GUI for this encoder.
FAAC and FAAD2
FAAC and FAAD2 stand for Freeware Advanced Audio Coder and Decoder 2 respectively. FAAC supports audio object types LC, Main and LTP. FAAD2 supports audio object types LC, Main, LTP, SBR and PS. Although FAAD2 is free software, FAAC is not free software.Fraunhofer FDK AAC
A Fraunhofer-authored open-source encoder/decoder included in Android has been ported to other platforms. It is the recommended AAC encoder of FFmpeg.FFmpeg and Libav
The native AAC encoder created in FFmpeg's libavcodec, and forked with Libav, was considered experimental and poor. A significant amount of work was done for the 3.0 release of FFmpeg to make its version usable and competitive with the rest of the AAC encoders. Libav has not merged this work and continues to use the older version of the AAC encoder. These encoders are LGPL-licensed open-source and can be built for any platform that the FFmpeg or Libav frameworks can be built.Both FFmpeg and Libav can use the Fraunhofer FDK AAC library via libfdk-aac, and while the FFmpeg native encoder has become stable and good enough for common use, FDK is still considered the highest quality encoder available for use with FFmpeg. Libav also recommends using FDK AAC if it is available.